Lines & Sand
18+ only / 50 words / 6 cgs
Credits
Art and writing - basicbeanMusic -Still Waters by Kyou System License - Attribution 4.0
Font - Format 1452 - by Frank Adebiaye, with the contribution of Anton Moglia. Distributed by velvetyne.fr.
Sound - UI Click by EminYILDIRIM License - Attribution 4.0
Image - Voynich Manuscript (58).jpg - Wikimedia Commons
Some additional thoughts
Had a big case of writers block while working on this, can you tell? lolI was originally planning on doing a story about nuns(sisters) and piss but I couldn't get the script to work. Maybe I am still wresting with fears, or maybe I have been pushing it too much and need a break.
I enjoyed making the visuals for this, I wanted to make the presentation special, I made concept art for the UI and went through a handful of different iterations.
I think having a circular frame is cool but it does take up a lot of the screen and the visibility ended up being limited.
This was also the first time I really played with real-time dithering and an outline effect for this artstyle. A lot of my projects have been prerendered images lately. I almost forgot how fun it is to rotate the little meshes around.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (19 total ratings) |
| Author | basicbean |
| Genre | Visual Novel |
| Made with | Blender, Godot |
| Tags | 3D, Adult, Experimental, Short |


Comments
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The border moving with the mouse is a really cool touch and I love the music! This reminded me of one of my favorite games ever, Void Stranger! You really hit on something I think more people are wanting when it comes to art styles and presentation.
Thank you! That means a lot! I’ll add Void Stranger to my “games to play” list!
This is a really cool presentation. It's really short but pretty captivating.
Really good portfolio piece.
Thank you!! <3
this is literally some of the most stylistically striking and unique work I've seen in recent memory. the writing - for as short as it was - was also really poignant and striking at times! the absolute highlight of this game is the presentation tho. this is one of those rare games I would put into the "any frame could be in a gallery" type of work. The subtle 3d animation. the composition. the color map. this is lovely!!!
The sound design is so clicky and tactile too hehe
great work bean :3333
Omg Snek this is so sweet!! I’m really happy that you enjoyed it!! AHH I’m so touched!! T^T
Amazing work in such a small package!
Thank you for playing Sinx!! Glad that you enjoyed <3
you've done it again bean!!! the UI is really beautiful, i love the clicks of rotating the meshes around. it reminds me of playing with plastic toys as a child that had similar cranking features. other commenter made me realize that the snake moves too... what a lovely little window.
obviously the 'story' is vague and brief, and you mention having writer's block, but it still left me thinking. the knight's helm and sword being looked at curiously by the fairies(?) make me think of a world that is past its prime and being reclaimed by nature... something ancient and yet receiving new life. there's something sort of mystical and eerie about it that i enjoy.
i really enjoy short games like these. it makes me realize that i conflate length with emotional impact too much. my comment is probably longer than the work itself and yet i know i will think about it for a while.. thank you for sharing ^^
Ahhh! Thank you for playing starbage! It also makes me think of plastic toys! I think your interpretation is spot on to my own head cannon! It’s funny because I constantly feel the urge to make larger projects and think that they would probably hit harder emotionally! I suppose the size of the story doesn’t matter in the end. I’m glad that you enjoyed this little toy! <3
Awww, this was beautiful. The interface looks gorgeous. The snake that crawls on mouse-movement, the flowers that gently sway in the wind, and the manuscript writing. You made the 3D assets work so well with the 2D elements.
And, yes, I had to laught at the last sentence xD
Font is also really nice and the extreme drop shadow works well with in this context. It kinda is eerie. The chromatic keyboard lines really add to this feeling.
Great work, and I’m looking forward to see more of these 3D frames, if you so incline ^^
Thank you Henniii!!!
My wife laughed so much at that line that I decided to leave it in LOL It was a lot of fun making the UI and I’d like to do more stuff like that in the future for sure! I also learned more about sub-viewports in godot which seems like a cool tool for fun effects!